Accidental Game Developer → UI/UX Designer
Welcome to my portfolio and blog – focused on clean interfaces, intuitive design, and my journey through development & design.
I'm Sujeet Khadka, a designer based in Nepal, currently focused on UI/UX and visual design. My work began with a final-year school project and grew through personal experiments in mobile games, small web products, and interface design.
I learn by making: designing in Figma, building selected ideas with tools like Godot, HTML, CSS, and JavaScript, and using AI-assisted tools to explore and iterate. I am not presenting myself as a full-stack developer; I am a designer who enjoys understanding how an idea becomes a usable product.
Current Focus:
UI/UX design, visual systems, interaction design, Figma prototyping, responsive interfaces, and thoughtful use of AI during exploration and development.
Selected Work:
I am still growing, but the direction is clear: make interfaces easier to understand, more enjoyable to use, and grounded in the people and context they are made for.
Mobile game with 10K+ downloads. Built with Godot and AWS for online play.
Full-stack app using Node.js, Flowbite UI, TypeORM, and Figma-driven design process.
A nostalgic game project with 1k+ downloads. Designed based on traditional gameplay insights.
A refined version of 2048 puzzle with default dark mode and user-requested improvements.
This one just has a simple connect-the-dots gameplay UI and Assets which wasn't developed as rest of the games.
A festive counter app showcasing Nepali festivals with interactive elements.
A portfolio-style project showcase with a live Netlify build and design-first process notes.
Notes from the projects that have shaped how I think about design, constraints, and usable digital experiences.
What dark mode, move history, sound feedback, and small interaction details can change in a familiar puzzle game.
Building Carrom Karrom around older devices showed me how performance constraints can lead to clearer, simpler products.
A reflection on preserving the feeling of a traditional Nepali game while making it accessible on a modern phone.