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2048 – Dark Mode Puzzle Game

2048 Puzzle – UX & UI Case Study

Redesigning a classic puzzle game with a focus on accessibility, engagement, and user delight. Built in Figma, achieving 30K+ downloads on Play Store.

Project Overview

This project was about rethinking the popular 2048 puzzle game from a UX perspective. While many versions exist, most lacked key features like dark mode, engaging interactions, and visual polish. My role covered UX research, UX design, and UI design. The game was prototyped in Figma—repurposing a design tool for functional game outcomes.

Research Insights

Design Goals

Accessibility

Provide dark & light modes for flexible play conditions.

Engagement

Add sounds and micro-interactions to keep players motivated.

Challenge

Introduce 4-step undo for fair but exciting gameplay.

Delight

Move beyond bland visuals with a playful and modern UI.

Final Designs

Game board screenshot Dark mode UI

Outcomes

Reflection

This project taught me how much impact design alone can have on user engagement. Using Figma for game prototyping pushed me to be resourceful and rethink tools beyond their typical use cases. It also confirmed my growing interest in Human–Computer Interaction and how design can shape user behavior in subtle but powerful ways.